Vanguard Forever Podcast, Episode 02

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Published on: October 26, 2011

MMOAxis, Ardwulf’s Lair and Vanguard Forever finally bring you the long-awaited Vanguard Forever Podcast episode 2, hosted by Ardwulf and Quert. The direct download link is HERE, and the show will be available on iTunes shortly.

Show Notes

The delay in releasing this episode, weeks ago, is all Ardwulf’s fault; that you now have it in your grubby paws is thanks to Quert, who finally took over the editing and knocked the thing out in a couple of marathon sessions. Enjoy!

MMOAxis Closing

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Published on: August 25, 2011

This site is coming down; I am packing up the furniture and moving out. The reasons are varied, but ultimately it’s because this site hasn’t amounted to what I’d hoped it would be. The fact is that I’m having less impact here than I was. It was an experiment that didn’t work out quite like I’d hoped.

Now, it’s not all doom and such. I, Ardwulf, will be returning to my old haunt at Ardwulf’s Lair, right where it always was. I will also remain active on Twitter (as @Ardwulf) and Google+ (as Gary Mengle,) and Vanguard Forever will find itself a new home soon – and the podcast will continue, albeit under new hosting.

The site will remain up for at least a couple of weeks. So reset your feedreaders now.


Warhammer Shakes Things Up

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Published on: August 16, 2011

One of the reveals out of Gamescom is a bit of a surprise: a product called Warhammer: Wrath of Heroes. We don’t know a whole lot about it yet, but there’s a trailer:

Note that this isn’t Warhammer Online, it’s a separate thing in development by Bioware (note that Mythic doesn’t even warrant a nameplate these days,) that looks very much like a DOTA clone, or like Warhammer’s existing battleground scenarios transplanted into a standalone engine with preset characters in a MOBA framework.

A part of it wants to be snarky about it. But actually, viewed in the right light, it’s about the most interesting possible thing that could possibly have come out of Warhammer: a shakeup in the way MMOs move to free-to-play.

Previous efforts have followed Turbine’s example almost point-for-point, differing only in the details. Unfortunately, nobody has proved to be quite as good at it as Turbine. Warhammer: Wrath of Heroes is doing something interesting by taking existing assets and probably even mechanics and reworking them into something that’s mostly new, and entirely unlike a freemium MMO. It’s a new way to transition an MMO into a model less burdensome than monthly subscriptions. Even it it ends up being a miss, it’ll be an important step forward.

Will I play it? Actually, maybe. It may be the good part of Warhammer distilled down into something that can be played in ten minutes or less. Or alternatively, like a MOBA but fun. I’ll be watching with interest.

UPDATE: As you’d expect, Werit has more details. That guy is practically Mythic’s community liason at this point.

Horsies and Leapers

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Published on: August 12, 2011

Other than to get the level 20 quested mounts, I hadn’t yet investigated EQ2′s new mount system. Under the newfangled thing you can get a horse at level 20, a leaper at level 30, a glider at level 60 and a flying mount at (I think) level 85. Thing is, either Adventure or Tradeskill level will qualify you. This morning, without that purpose clearly in mind, I took my level 6 Troubador (but level 31 Provisioner) down to Butcherblock to do a couple of crafting quests there. Before I knew it, I had gotten the level ground mount quests done and the leaper line.

I confess to not being a believer in the “leapers and gliders” thing when the news broke. It seemed a halfhearted effort in a game with a world very much broken up into zones, eroding the appeal of that kind of fast travel But having fooled a bit with it, the leaper is actually kind of neat. It works exactly how you’d expect – you hit the spacebar to jump and steer from there, and it also insulates you – completely – from falling damage, as far as I can tell. I was able to get into some parts of Butcherblock where even my two level 27s hadn’t been yet. Admittedly, I died instantly to the mobs there… but still, it was kind of cool.

One thing I’ll complain about, though, is that in order to make flying/gliding/leaping mounts work, the developers has to lower the “ceiling” in a number of places in the world. Butcherblock is evidently one of these, so there are some of its many plateaus you can’t really get to. And you apparently can’t leap at all in Qeynos, which is on the lame side as well. One hopes that this will be addressed when the two big cities are revamped this year and next.

I also might mention (those following me on Google+ may have read this already,) that I won one of Massively’s EQ2 mount giveaways. I got a glider, which of course I don’t have a character of high enough level to use just yet. But it’s a nice motivation to push leveling, which I want to do anyway. After Iskaaron (my Warlock, who is the character I am concentrating on leveling right now apart from this digression,) finishes up Butcherblock I doubt I’ll want to go back there for a while.

Vanguard Game Update Incoming

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Published on: August 10, 2011

SOE has announced that Vanguard servers will be going down for a Game Update later today, at 4:00 AM PST, for approximately six hours. The news and the list of changes can be found HERE.

This is, needless to say, an extremely modest update, limited to a few bug fixes. However, as Vanguard’s first documented update in a little over a year and a half, it represents an important and very visible milestone. It shows that SOE developers are actually looking at Vanguard again, and that Silius was serious when he said Vanguard was going to get some love over the next year. SOE still has to pony up on that, of course, but the timing of this first modest step makes sense to me.

Returning to Eve Online: Finding Balance

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Published on: August 9, 2011

Patience is indeed a virtue.

I have finally found what I have been missing in Eve… balance. In the past I had focused singularly on mission running and the game simply would not click for me. Taking to heart some of the comments from my last article, I took a step back and rethought my approach to the game. I outfitted a cruiser to do some mining and trained up some appropriate skills.

With the exception of one can-flipping pirate with whom I traded insults and lost a can of ore to, I have experienced very few setbacks. Even that was nothing major as the amount of ore I lost was negligible.  I’ve experienced more success in the game in the past couple of weeks than I ever had previously and then this week I hit a couple of personal milestones.

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First, I obtained and outfitted my very own Hurricane at long last. I have a little more training I want to do to upgrade a couple of my fittings to T2, but it is armed and fully operational. And the best thing is the ship itself barely cost me a thing. A corp-mate borrowed a Hurricane blueprint from someone to build one for himself, and agreed to also build one for me. It took several days to collect the needed mats to make the ship, but most of it came from ore I mined myself. The only thing I needed to actually pay for were some of the low-sec minerals needed.

Second, I obtained and outfitted a Reclaimer mining barge. Now I can really chew up some asteroids and make even more progress. I have a couple of corp-mates that have near perfect refining and are graciously willing to lend out their services to me. The next milestone in my sights is a T2 frigate, but I’m not in a hurry to get there.

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All I needed all along was a little patience.

My recent success aside, the biggest reason the game is clicking for me right now is because I’ve found a nice balance between mission running and mining. I’ve gone on a couple of lvl4 missions with a fleet and have begun tackling lvl3 missions with my ‘cane. For a change of pace I’ll settle into an asteroid field, open a book and do some mining for an hour or so. As an added bonus I’ve gotten some reading done that I’ve been meaning to do for awhile. It’s a system that is working quite well for me so far.

As far as long term goals, I want to eventually get into some fleet PvP and have been discussing this with corp-mates that have similar interests. I am quite sure that I am on the right track now.

For the time being at least, I have found an online home in New Eden.

Another Weekend in Norrath

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Published on: August 9, 2011

In and around the weekend I made some excellent progress in EQ2. Nothing like Stargrace, admittedly, but I don’t have her resources, and I’m happy with what got done.

I leveled a new character, a Paladin, to 20 in Greater Faydark. Of the four current starting zones, it is my least favorite, and also contains my least favorite major city. But it’s done now and I pretty much don’t need to send anybody back there any time soon. This leaves me with four characters – Defiler, Conjuror, Troubador and Illusionist – under level 20.

I also leveled that character to tradeskill level 20 as well, as a woodworker. Not the most obvious choice for a Paladin’s tradeskill, but I already have an Armorer and Weaponsmith. As part of my larger tradeskilling plan, I intend to have all nine tradeskill professions covered, and this ticks another off that list. I have a character who’s going to be an alchemist but hasn’t started that yet, and a Scholar at crafter level 11 aimed at Jeweler, and that will be all of them. Once both of those are at 20 I will be out of the first two crafting tiers forever.

To answer the obvious question: yes, I bought a couple of character slots. I have nine in total, all of them filled. The classes not represented are the Cleric, Druid and Predator. For reference, and for anyone looking to add me to in-game friend lists (I’m on Antonia Bayle,) those characters are:

  • Ardwulf, level 20 Barbarian Paladin and level 20 Woodworker
  • Dirrha, level 34 Wood Elf Illusionist and 34 Tailor
  • Ellyreos, level 12 High Elf Conjuror and level 30 Carpenter
  • Friyja, level 50 Barbarian Berserker and level 28 Armorer
  • Hrasst, level 27 Iksar Brigand and level 24 Weaponsmith
  • Iskaaron, level 20 Human Warlock and level 20 Sage
  • Lillard, level 14 Ratonga Defiler and level 11 Scholar (aimed at Jeweller)
  • Rakjaw, level 20 Troll Bruiser and level 3 Artisan (aimed at Alchemist)
  • Rantry, level 6 Halfling Troubador and level 30 Provisioner

I keep saying I want to pick one of those characters and push him (or her – two are female) upward toward the cap, and I think I have settled on the Warlock, who’s tremendous fun chewing up hordes of mobs with AoE spells. I did some light prepping at the very end today and have him ready to go in Butcherblock; he’s likely to get about 10-12 hours between Thursday and Friday due to a shifted work schedule at the end of this week. We’ll see how far I get with him in that time. Prior to that, I want to push the Woodworker a bit higher to get a nice mastercrafted staff – he’s already in a full set of mastercrafted cloth from my level 34 tailor.

Some of these characters predate the starting zone revamp and introduction of mount quests at level 20; the Warlock was one such, so to get him his mount I started and finished the appropriate chain in Frostfang Sea, after setting him to 100% AA Experience. As a result he’s in fine shape as AAs go, with 26 total at level 20, and poised to continue with the slider at 50%. Friyja at 50 is unfortunately in kind of a pit for similar reasons; I’d done that leveling pre-silder and didn’t level-lock her very much, so she’s only at 27 AAs, which makes her on the weak side for her level. When I eventually pick her back up I will have to address this via the slider and chronomancy.

My natural inclination in EQ2 is to level characters more or less evenly, keeping up tradeskill levels in the appropriate tiers so as to support everyone as they level. This has more or less worked out for the first two tiers but I’d like to push a character farther now, into tiers 4 and 5, harvesting as I go, and the tradeskillers can move forward by using the fruits of that work. Next week I’ll post another update and we’ll see how far I’ve gotten; I’ll be out of town for most of the weekend so I won’t get to play very much.

The Raid: The Saddest Thing I’ve Seen All Year

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Published on: August 8, 2011

I just finished watching the much-touted documentary The Raid, which was broadcast on gamebreaker.tv and is now being shown for free for the next few days. Or, perhaps by “finished watching” I had better say “endured.” I say that because, while I’m not as outraged over it as some others, it paints MMO gamers in a negative light.

It also hyperbolically overstates the level of achievement of raiding in an MMO (WoW in particular,) likening the participants to World Cup athletes and suggesting that raiding is something people should be able to credibly put on a resume. Raid preparation is put on the same level as corporate training or military boot camp, and we get interludes of ridiculous pseudo-intellectual babble about how raiding touches on deep human instincts left over from our hunter-gatherer days. It’s all pretty laughable.

More actively troubling, though, and the element that a lot of commentators have had a big issue with, is the heavy-handed inclusion of truly puerile jokes and offhand commentary and the throwaway use of language that I’m not going to repeat here, because that list would start out mildly impolite and end beyond the freaking pale.

As the introductory interview with the creator displays, The Raid has a startling lack of awareness of the undesirability or social ineptitude of any of this. He says that the documentary is intended for non-gamers, and indeed it’s hard to see what informational content it has for those already in the MMO community. This individual seems to regard such behavior as normal rather than antisocial and borderline (if not well over the border) sociopathic.

As an MMO gamer, The Raid made me want to play MMOs less. I’m saddened for gamebreaker.tv’s sake, and for everyone involved in having their name attached to such an embarrassing and oblivious production. And for the whole hobby, which might be hereafter saddled with the misconceptions that it engenders.

The Truth About Butcherblock Mountains

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Published on: August 3, 2011

I’d mentioned in the last post that I wasn’t such a fan of the Butcherblock Mountains. Playing some more in that zone today, I think I finally “got it.”

The problem isn’t the zone itself. It’s the “Golden Path” and the expectation that it sets up. The “Golden Path” is sort of an optimal leveling path that was talked about by the designers a while back, that takes you from your 1-20 starting zone, to Butcherblock, then to Steamfont, then Lavastorm and so on, all the way up to the level cap.

The disconnect is with the “optimal leveling path” idea that’s implicit in the very mention of a Golden Path. It sets up an expectation that there will be a linear progression of quests from hub to hub to hub, an expectation largely borne out in the 1-20 starter zones, particularly in Frostfang Sea. But beyond that (and not fully even sub-20) EQ2 leveling isn’t like that.

Yes, there are breadcrumb quests and multiple hubs in the leveling zones, but there’s also a mix of content levels available at each hub, instead of six level 22-23 quests in one place, and when you finish those there’s a quest taking to you the next hub containing six 23-24 quests. This is, essentially, the Cataclysm style of zone design, which EQ2 uses here and there to some extent.

What Butcherblock, along with Thundering Steppes and Nektulos Forest, the other leveling zones in that range, do instead is mix things up. There’s enough quests and mobs in each to carry you all the way through the range, even if you ignore Heroic quests and instances and stuff. But you also need to explore and find stuff to do, and all those places are packed with goodies off the most direct path: neat stuff to see (like the giant chessboard in BB,) for the explorer and out-of-the-way quests and named mobs for the progression-focused. They’re themepark zones but you’re expected to inhabit them much like you would a sandbox world.

So in retrospect, my negative impression of Butcherblock, formed dozens of months ago, was a misconception; where I am now as an MMO gamer, it’s almost an ideally-designed zone, one that you can almost get away with never leaving until you finish it, and a whole sub-world in its own right. It means more running around, which can be annoying, but it also encourages exploration and nonlinear play, which I personally think add a lot to the MMO experience. I look forward to exploring Steamfont in this new light, as well as seeing how prevalent this type of zone design is in post-50 Norrath.

A Productive Weekend in Norrath

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Published on: August 1, 2011

As was my plan going in, I took some advantage of EQ2′s double XP weekend. I’d had tradeskillers stuck in Tier 3 for years, and I resolved to get them out and into Tier 4, where there were mats stockpiled and waiting for them.

I can’t say that this was a complete success. For one, of the four tradeskilling characters involved, I only got three of them to level 30. One of those I pushed to level 34 – high enough to make T4 bags, and then a whole level’s worth of making them. But my Armorer (my highest Adventuring character, by the way,) got left behind at 28 and I added another tradeskill, Weaponsmith, on the Brigand that I’d been leveling landing that at level 22. So I now have three tradeskillers in T4, two in T3, two in T2, and two more dithering in T1 or without any work done yet aside from that first tradeskill quest. On the upside, I have plenty of T2 harvests stockpiles, a character in T3 adventuring content to harvest there, and another ready to start that tier.

I also leveled the above-mentioned Brigand to 25 in Butcherblock, and started a Ranger, played 7 or so levels with him, deleted him, and started fresh again as a Paladin in Greater Faydark. That character may not stick either, but I hope he does because I made him a full T1 mastercrafted kit.

Normally this is something I wouldn’t bother with, as characters are in and out of T1 so fast that making gear for them isn’t worth the trouble, other than bags, quivers and strongboxes that they won’t outgrow as quickly. In this case, though, I had a lot of T1 rares cluttering up my shared bank and wanted that space for the T3 gear I’d made on my tailor for my three clothies (all of which are still in adventuring Tier 2.) So I made what I could and stuck the rest on the broker.

Speaking of which, over the weekend I netted about two plat selling T1 harvests (I’d had a serious surplus of the regular ones, too,) and assorted crafting by-products. I also spent a lot of that buying up ingredients on the broker, but when all was said and done my bank was still twice as rich as it had been, and if any of the mastercrafted stuff I put up for sale actually sells that will increase a lot more.

I can’t say that I’m terribly fond of Butcherblock Mountains as the go-to leveling zone for level 20-30. On the one hand, there’s some cool stuff there and all the amenities are available, but on the other the questing seems disjointed and the zone is a hassle to get around in. I had never leveled through that range solely in Butcherblock, but I’m going to try on my Brigand and see how far I get; it’s not like I can’t hop over to Nektulos Forest if I should need more quests, and I’m almost halfway out of it already. Unfortunately, the next zone in the “Golden Path” is Steamfont, another zone I didn’t like much the first time through. We’ll see if I like it better this time. At some point soon I may also hit up the Armor questline (even though I don’t really need the armor,) and the deity line once I actually pick a deity.

By the way, when I logged in on Sunday afternoon to create that Paladin a couple of hours before prime time, six servers were at heavy population, which was good to see.

Welcome , today is Sunday, May 20, 2012